TT 2005

VF-19 held it's first Team Tournament in 2005. Click on the corresponding button to browse though the details.

 

 

 

Team Tournament 2005:
Rules

Rule #


Subject

 Rules, as they were posted on our previous website

1

Duration

Tourney will last 8 weeks. Each week of play is called a ROUND

2

Start date

 January, 15th, 2005

3

Flight sim used

 Ubisoft IL2 Sturmovik Forgotten Battles -Aces Expansion Pack - Pacific Fighters v3.0

4

Maps

 Tournament will be played on 8 different maps, one new each week. Each maps will be set on a different time of day and on different weather conditions.

5

Bases

 Each team, on every map, will have access to two (2) carriers and one (1) land base. carriers will always be protected by a cruiser or a destroyer. Land bases will be protected by AAA.

6

Number of teams opposing

There will be 2 teams opposing: Team Red and Team Blue

7

Planes, general

Red team  will have acces to Allies planes and Blue team will have access to Axis planes as they appear in IL2. No skins allowed.

8

Planes on carriers

Carriers will give access to fighters and dive bombers. Fighters will have access to bomb and rockets, depending on their ability to carry     them, as programmed in IL2. Only planes with arrester hook will be available on carriers.

9

Planes on land bases

True Bombers will be available on land bases. No assault planes, fighters nor fighter-bombers will be available on land bases.

10

Torpedo planes

Red team will have access to the IL-2T model 1943 for torpedo attacks. Blue team will have access to the HE-111H6 for torpedo attack.

11

Teams, general

Each team will be composed of VF19 members first. Guests will be invited if needed(see rule #14 and 15)

12

Teams, Players

Each VF19 members who want to be in the tournament will decide in which side he want to be. Once a member has made his choice, using the side selection form, he will receive a confirmation by email. Pilots may change their selection until a week before the beginning of the tournament (see rule #2 above).
A week before the official beginning of the tournament, all side selections will become permanent, that is the member will have to stay in the team of his choice for the complete duration of the tournament.
Pilot who have not still made their side selection  a week prior the beginnning of the tournament or when the tournament has already started will be eligilible to choose a side, but the side they select will become immediately permanent as soon as it is notified.

13

Teams, Commanding Officers

 Each side will name a Number One Commanding officer and a Number Two Commanding officer. Anyone can be in charge, the team may choose anyone they want. The CO may change from week to week. However, no CO changes are permitted during a round.

 14

Teams, max number of players per team

A maximum of 8 players is allowed for each team. Priority is given to VF19 members first

15

Teams, Guests

Guests (non VF19 members) may be invited to join the tournament, after previous rule has been inforced and players are still needed. However, guests qill have to choose their sides as stated in rule #12 and will have to remain on that side for the complete duration of the tournament. Commanding officers are to decide who may be invited to join the game.

16

Schedule

Rounds will be played on Saturday mornings, 7h00 AM Eastern Time, starting January 15th. Rounds should be played every Saturday morning staring from that date. However, it is possible that a round may be postponed if both teams decide to do so.

17

Time duration

 Each round will last exactly one (1) hour, starting exactly at 7h00 AM EST. Time keeping will be under the responsability of Teams Officers. No delay is allowed for starting the game, no overtime is allowed after the end of the 60 minutes period.

18

Players at startup

A minimum of 2 players in each team is required to start a round. The round will be postponed if it is  impossible to get the minimum number of players required. However, there is no obligation for both teams to have an equal number of players to start a round if they have at least the minimum of 2 players required. Rounds will start at the stated time if that miminum number of players is reached.

19

Players after startup

 Players may connect on their sides in a round after the game has begun, depending of the available space according to rule #14. However, it is strongly recommended that every player get online before the official start of a round.

20

Scoring

The scoring scheme that comes with IL2 FB-AEP-PF will be used for the tournament. At the beginning of a round, every player starts with no points.
A player get points if he destroy an ennemy plane or target and lands safely on his carrier or land base. He get no points if he his destroyed before landing. He get lower points if he crashes on landing or if he land elsewhere than the land base.

21

Players disconnecting during a round

 If a player disconnects on purpose during a round (anything BUT a computer crash), he will loose all of accumulated points during that round, thus depriving his team of his accumulated points.
However, if a player disconnects because of a computer crash, he will keep all the points he had earned until the moment the crash occured, depending of the availability of the scoring board printed according to rule #23.

22

Keeping the score

Team officers will make printscreens of the scoring board at least every 10 minutes of the game, when they have landed to minimize lag. This will also make possible the recovery of lost points due to computer crashes.

23

Final score of a round

 At the end of regular time, Team officers will add up all the scores of their players and call their team final score. Other team officers may verify the final scores. The scores become then official.

24

Final score of the tournament

Scores are added for each round of the tournament. At the end of the eight weeks, the team with the highest score is declared champion.

25

Players's scores

Records will be kept for individual scores of each player enlisted in the tournament. At the end of the tournament, the player with the highest individual score will named VF19 TopGun

26

Communications

 Before the official startup of a round, both sides may be on the same communication channel. However, when the round start, players have to be on two different channels so the communications are kept confidential. A third channel will be kept available if vocal communications is needed during a round. Only the team Officers are allowed to use that channel. Invitation to join that third channel will be made using IL2 FB chat box.

27

Communication, Chat box

 In order to keep each player's concentration at a max, use of the chat box during a round will be limited to important communications, by team Officers.

28

Communication, spying

a) Spying on each other's private channel is strictly forbidden. 1000 points will be substracted from the total of the team of a player caught spying for the first time.
b) For a second offense, 2000 points will be substracted from that player's team total, and the player will be kicked out of the room and expelled from the tournament.

29

Sportsmanship and Honor

Some say that rules are chaos. Some say that chaos forces rules. 
But this is only a game. This tournament is only for fun. We expect that players behave correctly and play with sprotsmanship and honor.
Discussions may occur, but the PRIME DIRECTIVE is: This is ony a game !!

 

 

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